With the Wing Cap, triple jump or dive, and fly through the sky! Use the arrow keys to control if you want to nosedive or fly high, or fly left or fly right! (It rhymes!) While the metal cap is active, F.L.U.D.D. However, being underwater does not consume air. You will also sink in water, which is useful for when you need to ground-pound in it in order to break boxes, but is disadvantageous when swimming up is necessary. With the metal cap, you are able to pass through lava, fire, and toxic. While invisible, enemies can't harm you! You can still be touched by hazards though. With the invisibility cap, you can pass through caged walls (or sometimes other things). With the invincibility cap, you're invincible! You will hurt any enemy you touch (except ghosts), and break crates if you touch them! Note: You are invincible to almost every thing.Ĭaps Invincibility Cap The red power bar stays full during operation, meaning its endurance is only limited by the capacity of the water tank. With it, when you press the C key you will blast forth for as long as you want, making you virtually invincible! It can be useful for when you need to speed across land or water that have lots of enemies. Note that with Mario airborne in dive state or lying on the stomach, it boosts in the direction it points to, while with Luigi, it will boost upwards regardless of the character's orientation. Unlike other FLUDDs, you cannot destroy enemies while using it, instead you'll get hurt if you touch them. And once the power gauge is full again, you can use it again. Except with it, when you press the C key you can blast very high into the air, but the power gauge will immediately go to 0 with each blast until you land or, unlike other FLUDDs, slowly recover itself if you stayed in the air for too long. The Rocket FLUDD box is red with the design like the Hover FLUDD. You can also push away/destroy enemies when you're using hover FLUDD, and slide quickly on ground in diving state. Hover FLUDD is useful if you slipped down a platform and need to get back up, or if you need to get a little higher. Stomping a bullet bill can add a quarter of power while airborne, and collecting a blue coin adds a half. When it reaches 0, it will stop working until you land. The power gauge will keep going down the longer you press the C key and elevation slows down. Each small bottle adds 15% to the water tank and each large one 50%. If the water guage ran out, you can not use FLUDD again until you touch water, collect a water bottle, or get another FLUDD from a station. Hover FLUDD have a water gauge and power gauge (the thin red tube beside the water gauge). With it, you can press the C key or space bar to hover upwards. After you jump on the box, it will reveal hover FLUDD. The Hover FLUDD box looks like a blue box with the design of professor E. However, collecting the unit refills the water tank. ("Flash Liquidizer Ultra Dousing Device" ) are water-powered jetpacks that assist the character's movement by allowing them to elevate higher and/or move at faster rates whilst clearing out enemies like Goombas and Shy-Guys.Įach FLUDD type becomes available by solely opening its box, without needing to collect the unit itself. As with shine sprites, there are 64 star coins in the game.į.L.U.D.D. There are also doors in the level designer room: The 16th star coin door leads to your 16th star coin prize (a shine sprite), the 32nd star coin door allows you to change between Mario and Luigi every time you walk through it, the 48th star coin door leads to another shine sprite, and the last (64th star coin) door leads to the Mush-Room, a room with lots of 1-ups and coins. The level designer itself unlocks after the 5th star coin. Collecting star coins unlocks stuff for the level designer. In the courses, star coins are often hidden in hard-to-reach places. There are a total of 64 shine sprites in the game. Then your shine sprite amount will increase by one and you'll return to the castle. Once you've collected it, you will complete that certain mission in the course.
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